Opdrachten

Shell IT International B.V. Software Engineering

Software Engineering

Info

Functie

Software Engineering

Locatie

Den Haag

Uren per week

40 uren per week

Looptijd

28.07.2022 - 29.12.2023

Opdrachtnummer

112559

Sluitingsdatum

date-icon28.06.2022 clock-icon10:00
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Rolomschrijving en taakafspraken

Het CV en de motivatie dienen aangeboden te worden in het Engels.
Het CV dient in een Word format aangeleverd te worden.

Works largely independently within defined projects/work streams and is checked on end results. Has an executional role in design and development projects or acts as an expert tester who designs test scripts and provides overall project guidance and planning support. Advises internally on solving functional and technical problems regarding the assigned applications and Infrastructure.

Are you? A designer who can be hands on as well as think more strategically about interaction design to the level of design systems? A designer who can lead the experience workstream of projects? Someone who researches empathetically and thoroughly to build the foundation from which to define and design from? A holistic thinker, looking at, yet also beyond, the digital screen towards all touchpoints that deliver on product experience? Passionate about your craft and strive to make beautiful, engaging, intuitive, modern, accessible digital products? A shaper who wants to define user experiences of the future? A champion of design that can show the value of experience and interaction design to one of the world's biggest companies? Then this is for you. What you'll need in your toolkit • The ability to be highly independent, confident, and flexible to adapt to a fluid landscape. • The capacity to learn and adapt to new ways of working and thinking, communicating effectively through storytelling and visuals yet also in a language that resonates with the business. • The aptitude to effectively manage and leverage stakeholders, illustrating the value that design can bring to the enterprise. • A real breadth of skills – from research techniques to workshop facilitation to crafting prototypes and experiences.   What does a week in the life look like? At a project level: • Be actively involved in project work/creating a product: owning the experience component. • Carry out appropriate research (direct and ethnographic). • Identify use cases, write epics, user stories, acceptance criteria, content, and requirements. • Produce working documentation/deliverables such as experience guidelines, wireframes, UX flows, screens, and prototype(s). Experience of Figma (or equivalent) expected. • Produce deliverables such as design documentation, Wireframes, flows, screens, and prototype(s). Experience of Figma (or equivalents) expected. • Working hand-in-glove with technical/development teams. • Develop and run prototype testing sessions; A-B testing of design components and flows, information hierarchy validation e.g., card sorting etc. • Use (and constantly evolve) the UI design language, components, grid structures, icons, interactions. • Support the facilitation of workshops to prioritise, ideate and define opportunities. • Working hand-in-glove with technical/development teams. • Work with the wider organisation and cross functional project teams to clarify business problems. • Now and then produce visual design and communication that is engaging and impactful. At a capability level: • Work closely with other designers to execute a balanced approach to project work and product build. • Adapt and continuously iterate feedback on the project approach to the design lead. What would be really great is… • Your experience and ambition are wider than 'design' and extends into lean and human centred innovation as well an appreciation of business rigour. • An appreciation and understanding of service design practices: consideration of the backstage workings and holistic proposition. • You have worked in/with Product: having some knowledge of Product Management and Agile ways of working including user stories, backlog management, acceptance criteria, SCRUM/Kanban, retrospectives etc. • Have an understanding or appreciation of digital development and technology such that the experience design can be communicated and translated smoothly. • Keep up to date on the latest thinking in the world of design: having a real passion to bring the latest practices and tools in UX and UI to where and how we work.


Bedrijfsgegevens

Bedrijfs gegevens

Shell IT International B.V.

Rolomschrijving en taakafspraken

Het CV en de motivatie dienen aangeboden te worden in het Engels.
Het CV dient in een Word format aangeleverd te worden.

Works largely independently within defined projects/work streams and is checked on end results. Has an executional role in design and development projects or acts as an expert tester who designs test scripts and provides overall project guidance and planning support. Advises internally on solving functional and technical problems regarding the assigned applications and Infrastructure.

Are you? A designer who can be hands on as well as think more strategically about interaction design to the level of design systems? A designer who can lead the experience workstream of projects? Someone who researches empathetically and thoroughly to build the foundation from which to define and design from? A holistic thinker, looking at, yet also beyond, the digital screen towards all touchpoints that deliver on product experience? Passionate about your craft and strive to make beautiful, engaging, intuitive, modern, accessible digital products? A shaper who wants to define user experiences of the future? A champion of design that can show the value of experience and interaction design to one of the world's biggest companies? Then this is for you. What you'll need in your toolkit • The ability to be highly independent, confident, and flexible to adapt to a fluid landscape. • The capacity to learn and adapt to new ways of working and thinking, communicating effectively through storytelling and visuals yet also in a language that resonates with the business. • The aptitude to effectively manage and leverage stakeholders, illustrating the value that design can bring to the enterprise. • A real breadth of skills – from research techniques to workshop facilitation to crafting prototypes and experiences.   What does a week in the life look like? At a project level: • Be actively involved in project work/creating a product: owning the experience component. • Carry out appropriate research (direct and ethnographic). • Identify use cases, write epics, user stories, acceptance criteria, content, and requirements. • Produce working documentation/deliverables such as experience guidelines, wireframes, UX flows, screens, and prototype(s). Experience of Figma (or equivalent) expected. • Produce deliverables such as design documentation, Wireframes, flows, screens, and prototype(s). Experience of Figma (or equivalents) expected. • Working hand-in-glove with technical/development teams. • Develop and run prototype testing sessions; A-B testing of design components and flows, information hierarchy validation e.g., card sorting etc. • Use (and constantly evolve) the UI design language, components, grid structures, icons, interactions. • Support the facilitation of workshops to prioritise, ideate and define opportunities. • Working hand-in-glove with technical/development teams. • Work with the wider organisation and cross functional project teams to clarify business problems. • Now and then produce visual design and communication that is engaging and impactful. At a capability level: • Work closely with other designers to execute a balanced approach to project work and product build. • Adapt and continuously iterate feedback on the project approach to the design lead. What would be really great is… • Your experience and ambition are wider than 'design' and extends into lean and human centred innovation as well an appreciation of business rigour. • An appreciation and understanding of service design practices: consideration of the backstage workings and holistic proposition. • You have worked in/with Product: having some knowledge of Product Management and Agile ways of working including user stories, backlog management, acceptance criteria, SCRUM/Kanban, retrospectives etc. • Have an understanding or appreciation of digital development and technology such that the experience design can be communicated and translated smoothly. • Keep up to date on the latest thinking in the world of design: having a real passion to bring the latest practices and tools in UX and UI to where and how we work.


De recruiter

Germaine Cooman

Source

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